ZIGUE

  • Production Case Study ‘2025’

    Production Case Study ‘2025’

    A production case study of a game I produced, analyzing key decisions, development challenges, and lessons learned.

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  • Game Design Document

    When it comes to developing a game first comes the ideation phase, the concept is realised and you start to flush it out. Will it be a rogue-like, does turn based seem like a good investment, will the players hp be hearts or a bar and so many other questions get asked. But where do

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  • this game is over after 205 clicks

    this game is over after 205 clicks

    Click no more than 205 times in this charming visual novel filled with witty humor and no evil deeds.

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  • Dogpile

    Dogpile

    Grab your leash for this new demo that takes the Suika formula and fetches it into Balatro-style roguelike park. Stack ‘em, merge ‘em, and most importantly, pet ‘em in Dogpile.

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  • NIDUS

    NIDUS

    What happens when you turn a bullet hell game to the max? You get the psychedelic kaleidoscope of an arcade game that is NIDUS.

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  • Avianos

    Avianos

    Strategy Goes Prehistoric in Avianos. Featured in UFO 50, this strategy game is well designed but what can we learn from it and what makes this game tick?

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  • SPRAWL

    SPRAWL

    Jump into a gritty world full of tight movement, beautiful visuals, intense battles and spectacular level design in SPRAWL.

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  • The Many Pieces of Mr. Coo

    The Many Pieces of Mr. Coo

    Piece yourself together for this innovative take on the Point and Click genre set in an outstanding visual style that you can play in a single sitting.

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  • the Invincible

    the Invincible

    Based on Stanisław Lem’s novel of the same name The Invincible takes story telling out of this world.

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  • The Last Blade 1 | 2

    The Last Blade 1 | 2

    Slash through the competition in this classic Fighter.

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