ZIGUE
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Production Case Study ‘2025’
A production case study of a game I produced, analyzing key decisions, development challenges, and lessons learned.
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Game Design Document
When it comes to developing a game first comes the ideation phase, the concept is realised and you start to flush it out. Will it be a rogue-like, does turn based seem like a good investment, will the players hp be hearts or a bar and so many other questions get asked. But where do
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this game is over after 205 clicks
Click no more than 205 times in this charming visual novel filled with witty humor and no evil deeds.
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The Many Pieces of Mr. Coo
Piece yourself together for this innovative take on the Point and Click genre set in an outstanding visual style that you can play in a single sitting.
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the Invincible
Based on Stanisław Lem’s novel of the same name The Invincible takes story telling out of this world.
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The Last Blade 1 | 2
Slash through the competition in this classic Fighter.









