Production Case Study ‘2025’

A production case study of a game I produced, analyzing key decisions, development challenges, and lessons learned.

Below is a brief case study detailing my experience in producing 2025, a 2D puzzle game centered on the theme of media censorship under an overreaching government. I served as the project’s sole Producer, coordinating development across a team of five programmers responsible for implementing puzzle systems, UI/UX, and quality-of-life improvements based on playtesting feedback. In addition to production responsibilities, I also contributed to the game’s art pipeline due to my background in art. You can learn more about the game on its Steam page here.

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